thinking about it now, aside from the orientalist veneer, taipan is the sort of game that presaged all those paperclip maximizer type things that happened later.
the basic buy-low-sell-high thing is easy enough to copy, but i never could get the balance that made it so satisfying to rack up an absurdly high score.
if i were making something like this now, i guess i'd want to subvert the whole premise somehow. maybe i'd have you play the pirates.
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